Evidence mapPaperPMID 42536111Full record

ArticleJournal of medical Internet research2026

Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review.

Ghee Kian Koh, Kimberly Mei Yi Low, Shahmir H Ali, Hooi Swang Cheng, Ian Yi Han Ang

Abstract readScoping Review
In one paragraph

Article in Journal of medical Internet research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Ghee Kian KohSaw Swee Hock School of Public Health, National University of Singapore, 21 Lower Kent Ridge Road, Singapore, 119077, Singapore, 65 65164987.ORCID http://orcid.org/0000-0003-2075-7011
Kimberly Mei Yi LowSaw Swee Hock School of Public Health, National University of Singapore, 21 Lower Kent Ridge Road, Singapore, 119077, Singapore, 65 65164987.ORCID http://orcid.org/0009-0006-5367-3390
Shahmir H AliSaw Swee Hock School of Public Health, National University of Singapore, 21 Lower Kent Ridge Road, Singapore, 119077, Singapore, 65 65164987.ORCID http://orcid.org/0000-0002-0360-3507
Hooi Swang ChengSaw Swee Hock School of Public Health, National University of Singapore, 21 Lower Kent Ridge Road, Singapore, 119077, Singapore, 65 65164987.ORCID http://orcid.org/0009-0000-4557-7792
Ian Yi Han AngSaw Swee Hock School of Public Health, National University of Singapore, 21 Lower Kent Ridge Road, Singapore, 119077, Singapore, 65 65164987.ORCID http://orcid.org/0000-0003-1124-3764

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Pokémon GO (PoGo) is a global, location-based augmented reality game integrating virtual play with real-world exploration and social interaction. Its mass adoption and evolving physical and social mechanics make it a salient case to assess whether gamified apps can drive sustained behavior change and deliver health benefits. PoGo's effects over the years on physical activity (PA), mental and social well-being, and societal impacts remain unexplored by previous reviews. Objective: This study aimed to map PoGo's impacts over the years on PA and health, mental well-being, social connectivity, and broader societal outcomes; synthesize motivational factors for initiation, continuance, and disengagement; and assess whether gaps noted in early launch-era reviews are addressed by more recent studies. Methods: This scoping review followed Arksey and O'Malley's 5-stage framework and was reported according to PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) guidelines. Eligible studies and gray literature examined PoGo's impacts on physical and mental health and well-being, social and community outcomes, player motivations and notable in-game features, public health applications, and risks. Exclusions included reviews and studies focused solely on technological or augmented reality potential without health or social outcomes. Searches covered August 2016 to December 2025 across Web of Science, ProQuest, PubMed, Scopus, PsycINFO, ScienceDirect, and ProQuest Theses and Dissertations. Eligible papers were screened by multiple reviewers with consensus resolution. The extracted data were charted in Microsoft Excel and synthesized thematically. Results: A total of 186 sources were included. Twenty-nine studies reported increases in steps, walking or running distances, and outdoor time. The effects were often short-lived, with more sustained gains among older adults and sedentary or overweight young adults. PoGo play was associated with higher life satisfaction, positive affect, reduced distress and loneliness, and a stronger sense of community. Some cognitive benefits were found in adolescents. Social outcomes were reinforced by PoGo-related interactions, as found in 25 studies. PoGo initiation was driven by nostalgia and novelty. Continuance was supported by the satisfaction of needs and regular content updates. Maladaptive drivers were linked to gaming disorder risk and physical strain. Safety concerns in public spaces were found in 17 studies. Data privacy concerns were also identified. Stationary playing may attenuate PA. Societal impacts included suggested public health applications, tourism and mobility effects, and economic benefits tied to existing and potential events and partnerships. Conclusions: This scoping review assessed PoGo's impacts through a novel synthesis of PA, mental well-being, and social connectivity research. PoGo is associated with increased walking and reduced loneliness for some demographics, although long-term effects remain unclear. While successful gamified features motivate outdoor activity, concerns exist regarding the associated risks. PoGo demonstrates value for encouraging sedentary individuals toward light PA and social engagement.

Indexed as

ExerciseMotivationVideo GamesHumansMental HealthexergamesgamesmHealthmobile appsmobile healthmotivationphysical activityPokémon GOpsychosocial well-beingpublic health

Identifiers

PMID42536111
PMCPMC13430953

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.