Evidence map›Paper›PMID 42664496›Full record

ArticleJMIR serious games2026

Serious Game-Based Attention Assessment for Attention-Deficit/Hyperactivity Disorder in Children and Adolescents: Preliminary Cross-Sectional Convergent Validation Study.

Alejandro Panagiotidis-Arrizabalaga, Ana Lavalle, Miguel A Teruel, Javier Sanchis, Nicolás Ruiz-Robledillo, Borja Costa-López

Abstract read
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Article in JMIR serious games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Alejandro Panagiotidis-ArrizabalagaDepartment of Software and Computing Systems, Polytechnic School, University of Alicante, Sant Vicent del Raspeig, Alicante, Spain.ORCID https://orcid.org/0009-0001-5084-0468
Ana LavalleDepartment of Software and Computing Systems, Polytechnic School, University of Alicante, Sant Vicent del Raspeig, Alicante, Spain.ORCID https://orcid.org/0000-0002-8399-4666
Miguel A TeruelDepartment of Software and Computing Systems, Polytechnic School, University of Alicante, Sant Vicent del Raspeig, Alicante, Spain.ORCID https://orcid.org/0000-0003-0102-6918
Javier SanchisDepartment of Software and Computing Systems, Polytechnic School, University of Alicante, Sant Vicent del Raspeig, Alicante, Spain.ORCID https://orcid.org/0000-0002-0118-8127
Nicolás Ruiz-RobledilloAlicante Institute for Health and Biomedical Research (ISABIAL), Alicante, Spain.ORCID https://orcid.org/0000-0002-7522-5162
Borja Costa-LópezAlicante Institute for Health and Biomedical Research (ISABIAL), Alicante, Spain.ORCID https://orcid.org/0000-0002-6658-768X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAttention-deficit/hyperactivity disorder (ADHD) is a common neurodevelopmental disorder in children, characterized by inattention, hyperactivity, and impulsivity that significantly disrupt daily functioning. Comprehensive ADHD assessment requires multimethod and multi-informant evaluation, and objective attention measures can complement this process. Serious game-based assessments may further support this process by combining structured task mechanics and dynamic audiovisual guidance in a child-oriented digital environment.

objectiveThis study aimed to develop and validate Attention Robots, a serious game designed for assessing behavioral attention indicators in children and adolescents. The goal was to examine whether its outputs corresponded with indicators from the widely used D2-R Test of Attention as preliminary evidence of convergent validity.

methodsIn this preliminary cross-sectional convergent validation study, 58 participants (34 male and 24 female individuals) aged 6-18 years, recruited through clinical referral and community sources, completed Attention Robots followed by the D2-R test. The original group variable, assigned by the project psychologists, identified 19 participants in the experimental group and 39 participants in the control group. Attention Robots presents timed rows of robot stimuli and asks participants to identify and select predefined target robots. Spearman and Pearson correlations compared working speed, omissions, commissions, concentration, and precision across both instruments.

resultsPrimary cross-test correlations were positive. Spearman correlations were observed for working speed (ρ=0.905, 95% CI 0.84-0.94; P<.001), omissions (ρ=0.333, 95% CI 0.08-0.54; P=.01), commissions (ρ=0.496, 95% CI 0.27-0.67; P<.001), concentration (ρ=0.926, 95% CI 0.88-0.96; P<.001), and precision (ρ=0.607, 95% CI 0.41-0.75; P<.001). Pearson correlations showed a similar pattern for working speed (r=0.911, 95% CI 0.85-0.95; P<.001), omissions (r=0.278, 95% CI 0.02-0.50; P=.04), commissions (r=0.396, 95% CI 0.15-0.59; P=.002), concentration (r=0.922, 95% CI 0.87-0.95; P<.001), and precision (r=0.574, 95% CI 0.37-0.72; P<.001). These findings support preliminary convergent correspondence between corresponding behavioral indicators, but they do not establish interchangeability, discriminative validity, diagnostic use, or superior engagement or acceptability.

conclusionsAttention Robots provides preliminary evidence of convergent validity with the D2-R for behavioral attention indicators in children and adolescents. The innovative aspect of this study is the translation of D2-R-based attentional demands into a child-oriented serious game environment with robot-based stimuli, dynamic audiovisual guidance, and structured behavioral data capture. Unlike previous digital or serious game approaches, this study empirically compares game-derived indicators with corresponding indicators from an established attention test rather than evaluating only task feasibility, engagement, or intervention effects. This work contributes to the field by providing a preliminary validation of a serious game format that may support the collection of objective attention-related data in children and adolescents. In applied contexts, Attention Robots could be further developed as a complementary tool within multimethod ADHD assessment, although larger studies are required to evaluate subgroup performance, agreement, diagnostic use, and user experience before clinical adoption.

Indexed as

adolescentsassessmentattention-deficit/hyperactivity disorderAttention Robotschildrenimpulsivityneuropsychologyserious game

Identifiers

PMID42664496
PMCPMC13570240

What Socratic holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.