Evidence map›Paper›PMID 42703851›Full record

ArticleAnnals of rehabilitation medicine2026

Feasibility and Usability of Immersive Virtual Reality Exergames for Patients With Parkinson's Disease: A Pilot Study.

Seung Hwan Lee, Seo Jung Yun, Minjung Kim, Byung-Mo Oh, Han Gil Seo

Abstract read
In one paragraph

Article in Annals of rehabilitation medicine, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

5 authors.

Seung Hwan LeeDepartment of Rehabilitation Medicine, Seoul National University Hospital, Seoul, Korea.
Seo Jung YunDepartment of Rehabilitation Medicine, Seoul National University Hospital, Seoul, Korea.
Minjung KimDepartment of Rehabilitation Medicine, Seoul National University Hospital, Seoul, Korea.
Byung-Mo OhDepartment of Rehabilitation Medicine, Seoul National University Hospital, Seoul, Korea.
Han Gil SeoDepartment of Rehabilitation Medicine, Seoul National University Hospital, Seoul, Korea. hangilseo@snu.ac.kr.

Funding

Chungbuk Technopark
6 · The paper itself

Abstract

Objective: To evaluate the feasibility, safety, and usability of a novel fully immersive virtual reality (VR) exergame, designed to incorporate cognitive-motor dual-task training for patients with Parkinson's disease (PD).

methodsWe developed a specialized fully immersive VR exergame program, featuring seven cognitive-motor dual-task games. Prior to the pilot study, we refined the system through two successive usability evaluations involving 17 and 15 rehabilitation experts, respectively, to optimize safety and interface design. Subsequently, four patients with idiopathic PD completed a 30-minute VR exergame session using the finalized system under therapist supervision. We assessed cybersickness using the Simulator Sickness Questionnaire (SSQ) and evaluated usability via the User Experience Questionnaire (UEQ) and a self-developed Custom Usability and Satisfaction Survey.

resultsAll participants completed the session without adverse events. Mean SSQ total scores decreased from 14.75±9.43 to 4.75±1.89 without statistical significance (p>0.05). UEQ demonstrated positive experiences, with Attractiveness (1.167), Efficiency (1.063), and Stimulation (1.500) exceeding benchmarks. Custom Usability and Satisfaction Survey scores for interest (6.00/7) and overall satisfaction (6.25/7) were high; however, physical comfort was rated relatively lower (4.25/7) due to the headset weight and safety harness. Conclusion: The developed fully immersive VR exergame system is feasible, safe, and engaging in patients with PD. Limitations include the small sample size and single-session design. Future research should focus on large-scale randomized controlled trials and hardware improvements to enhance physical comfort for long-term clinical application.

Indexed as

ExergamesParkinson diseaseVirtual reality

Identifiers

PMID42703851
PMCPMC13563146

What Socratic holds

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.