Evidence map›Paper›PMID 42789776›Full record

ArticleJMIR serious games2026

Balance Wood, a Bilateral Ankle-Controlled Serious Game for Healthy Adults: 2-Stage Cross-Sectional Development and Usability Study.

Yuqi Zhang, Junichi Yamamoto, Tianyi Han, Qingwei Song, Keiko Kasamatsu, Naoyuki Kubota

Abstract read
In one paragraph

Article in JMIR serious games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Yuqi ZhangDepartment of Mechanical Systems Engineering, Graduate School of Systems Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino-shi, Tokyo, 1910065, Japan, 81 42-585-8441.ORCID http://orcid.org/0009-0009-9840-9392
Junichi YamamotoDepartment of Mechanical Systems Engineering, Graduate School of Systems Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino-shi, Tokyo, 1910065, Japan, 81 42-585-8441.ORCID http://orcid.org/0009-0000-4703-6201
Tianyi HanDepartment of Mechanical Systems Engineering, Graduate School of Systems Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino-shi, Tokyo, 1910065, Japan, 81 42-585-8441.ORCID http://orcid.org/0009-0002-1188-625X
Qingwei SongDepartment of Mechanical Systems Engineering, Graduate School of Systems Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino-shi, Tokyo, 1910065, Japan, 81 42-585-8441.ORCID http://orcid.org/0009-0006-6302-7456
Keiko KasamatsuDepartment of Mechanical Systems Engineering, Graduate School of Systems Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino-shi, Tokyo, 1910065, Japan, 81 42-585-8441.ORCID http://orcid.org/0009-0009-0739-0455
Naoyuki KubotaDepartment of Mechanical Systems Engineering, Graduate School of Systems Design, Tokyo Metropolitan University, 6-6 Asahigaoka, Hino-shi, Tokyo, 1910065, Japan, 81 42-585-8441.ORCID http://orcid.org/0000-0001-8829-037X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Ankle mobility and control contribute to balance and everyday movement throughout adulthood, yet are usually assessed through repetitive, abstract tasks that reveal little about movement production. Serious games can make repeated tasks engaging, but most report only end point scores rather than continuous gameplay signals, and few establish system usability. Developing and evaluating such a system in healthy adults is a necessary first step. Objective: This study aimed to develop Balance Wood, a bilateral ankle-controlled serious game in which seated players tilt a device through ankle flexion-extension to control on-screen play, to describe the system and the signals it records, and to evaluate its usability, safety, and user experience in healthy adults. Methods: In this two-stage cross-sectional development and usability study, healthy adults without lower-limb injury or balance-affecting neurological or vestibular disorders completed single-session repeated-measures procedures. In stage 1, a total of 40 adults-20 older (mean age 73.0, SD 5.9 y; 10 women) and 20 younger (mean age 28.1, SD 3.2 y; 4 women) adults-completed 3 fixed-order difficulty levels in 1 session (exploratory signal analysis). In stage 2, a total of 18 younger adults (mean age 24.6, SD 3.9 y; 5 women) completed the levels in counterbalanced order. Usability was assessed with the System Usability Scale (0-100); use impressions and consciously used body parts with Likert and open-ended items; and device tilt-angle accuracy against a digital goniometer. Results: The mean System Usability Scale score was 81.5 (SD 11.2; 95% CI 76.0-87.1; Cronbach α=.74), above the benchmark of 68, indicating good perceived usability. Mean ratings were 2.11 (SD 1.32) for safety concern (95% CI 1.45-2.77) and 1.67 (SD 1.03) for pain (95% CI 1.15-2.18). Ankle use was highest at 4.94 (SD 0.24), exceeding knee 2.50 (SD 1.29), hip 2.00 (SD 1.24), and trunk 2.17 (SD 1.15) by Wilcoxon signed-rank tests ( Conclusions: In healthy adults, Balance Wood was usable, well-accepted, low-risk, and provided accurate device-level tilt measurement with predominantly ankle-based control while continuously recording gameplay signals. It is a low-cost, bilateral, ankle-specific control interface with continuous signal capture into 1 easy-to-use device. Its contribution is a reproducible, usability-tested platform with characterized device accuracy, and formally defined candidate measures awaiting validation. Once validated, it could support home- or community-based recording; in the near term, it is a research tool.

Indexed as

ankle controlexergamegameplay-derived signalshealthy adultsserious gameusabilityuser experience

Identifiers

PMID42789776
PMCPMC13614508

What Socratic holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.