Evidence map›Paper›PMID 42854187›Full record

ArticleJMIR serious games2026

Association Between Embodiment of a Muscular Avatar and Muscle Performance in Virtual Reality for Chronic Low Back Pain: Exploratory Pre-Post Study.

Yuichiro Nakaso, Yong-Hao Hu, Yukiko Shiro, Masayuki Inoue, Takafumi Kanaya, Takuto Nakamura, Takuji Narumi, Takahiro Ushida

Abstract read
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In one paragraph

Article in JMIR serious games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Yuichiro NakasoDepartment of Pain Medicine, Aichi Medical University, 1-1, Yazako karimata, Nagakute, Aichi, 480-1195, Japan, 81 561-62-5004.ORCID http://orcid.org/0009-0002-2363-4658
Yong-Hao HuGraduate School of Information Science and Technology, The University of Tokyo, Bunkyo, Tokyo, Japan.ORCID http://orcid.org/0009-0007-2389-7366
Yukiko ShiroDepartment of Pain Medicine, Aichi Medical University, 1-1, Yazako karimata, Nagakute, Aichi, 480-1195, Japan, 81 561-62-5004.ORCID http://orcid.org/0000-0003-4979-9354
Masayuki InoueDepartment of Pain Medicine, Aichi Medical University, 1-1, Yazako karimata, Nagakute, Aichi, 480-1195, Japan, 81 561-62-5004.ORCID http://orcid.org/0000-0003-4739-0686
Takafumi KanayaGraduate School of Interdisciplinary Information Studies, The University of Tokyo, Bunkyo, Tokyo, Japan.ORCID http://orcid.org/0009-0002-0389-3775
Takuto NakamuraD3 Center, Osaka University, Suita, Osaka, Japan.ORCID http://orcid.org/0000-0003-3866-4745
Takuji NarumiGraduate School of Information Science and Technology, The University of Tokyo, Bunkyo, Tokyo, Japan.ORCID http://orcid.org/0000-0002-9010-1491
Takahiro UshidaDepartment of Pain Medicine, Aichi Medical University, 1-1, Yazako karimata, Nagakute, Aichi, 480-1195, Japan, 81 561-62-5004.ORCID http://orcid.org/0000-0003-2857-2716

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Chronic low back pain (CLBP) is associated with impaired muscle performance, including reduced trunk strength, as well as disturbances in body perception. Virtual reality (VR) enables modulation of body representation, and the Proteus effect suggests that embodying a stronger avatar may influence perceived bodily capability and behavior. Although preliminary CLBP studies have reported short-term improvements in pain and beliefs, it remains unclear whether avatar-based embodiment can acutely modify muscle strength or relate to subjective embodiment. Objective: This study aimed to examine immediate changes in muscle strength and pain after a VR-based squat task with a progressively muscular avatar in individuals with CLBP and explore associations between strength changes and subjective embodiment. Methods: In this exploratory pre-post proof-of-concept study, 16 individuals with CLBP and 16 age- and sex-matched healthy controls performed a VR-based squat task with a progressively muscular avatar. Muscle strength (handgrip, trunk extension, and knee extension) was assessed before and after VR. Pain and fear were assessed in CLBP only. Subjective embodiment was assessed using the Virtual Embodiment Questionnaire (VEQ). Group × time effects were analyzed using repeated-measures ANOVA, and associations were analyzed using Spearman correlations with false discovery rate correction. All participants completed the VR-based task and assessments, and no missing data were observed in variables included in the analyses. Results: Significant time effects were observed for handgrip strength ( Conclusions: Trunk and knee extension strength showed time-related increases without significant group × time interactions, and trunk extension strength change was associated with VEQ change in the CLBP group. These findings suggest that avatar-based modulation of body perception may relate to individual variability in motor output. However, without a neutral-avatar control condition, the observed changes cannot be attributed specifically to the progressive muscular transformation of the avatar. Further research is needed to clarify the role of avatar-based embodiment in exercise-based rehabilitation.

Indexed as

chronic low back painembodimentexercisemuscle strengthmuscular avatarproteus effectrehabilitationvirtual reality

Identifiers

PMID42854187

What Socratic holds

Textmetadata
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.